Be the first to reach 100 points across multiple rounds by forming melds and reducing your deadwood (unmatched cards).
Melds (valid combinations)
🃏
Set: 3–4 cards of the same rank, different suits (e.g. 7♥ 7♦ 7♠)
↗
Run: 3+ consecutive ranks in the same suit (e.g. 4♠ 5♠ 6♠). Ace is always low — A-2-3 is valid, Q-K-A is not.
Your Turn
1️⃣
Draw: Click "Draw from Deck" or "Take Discard" to pick up a card. You now have 11 cards.
2️⃣
Discard: Tap a card to select it (it lifts up in gold), then click "Discard Card". You return to 10 cards.
Ending the Round
🤜
Knock: Select a card to discard, and if your remaining deadwood ≤ 10, the Knock button lights up. Dealer then gets one turn to lay off cards on your melds.
🥂
Gin: If all 10 remaining cards form melds (deadwood = 0), click Gin! for a 25-point bonus — no lay-offs allowed!
Scoring
⭐
J, Q, K = 10 pts · Ace = 1 pt · Numbers = face value Knock win: difference in deadwood points Gin bonus: +25 + opponent's deadwood Undercut: if Dealer's deadwood ≤ yours after knock, Dealer wins +25 bonus!
Tools
💡
Use Hint to highlight your best melds (green border) and deadwood cards (red border). Use Sort to organize by suit or rank.
💡 Pro tip: Track what the Dealer discards — it reveals cards safe to discard without helping their melds! Prioritise sets (same rank) as they're easier to spot.